FACTIONS
Factions in Tangent represent the various organizations, groups, or affiliations that a character might be associated with. These factions can provide a character with a sense of belonging, shared goals, and access to resources and opportunities. They can also shape a character's worldview, influence their actions, and bring them into conflict with other factions.
Players receive 20 POINTS FOR SKILLS associated with their chosen origin. This allows for focused development of expertise relevant to the character's upbringing.
Additionally, players can select TWO BONUS FEATURES from a list tailored to their origin, further enhancing their capabilities and reflecting the unique traits developed within that environment.
MAJOR FACTIONS
Alterian Enclave
These Spacefaring Elves are an ancient and long lived race with intricate clan politics steeped in traditions. They have colonized many worlds rich in resources both physical and metaphysical.
Attitudes
Tend to be Philosophical and Skillful with a strong Arcane influence
Proud of their ancient heritage and culture, and protective of their forests and natural habitats
Disdainful of technological dependence, preferring to rely on magic and nature-based solutions
Aloof and distant, preferring to keep to themselves and their own kind
Goals
Protect their forests and natural habitats from destruction
Preserve their ancient knowledge and traditions
Maintain their independence and autonomy from other races and factions
Explore the mysteries of magic and the universe
Seek enlightenment, knowledge, or spiritual growth.
Strengths
Skilled in the Arcane
Likely have become experts in a few skills in their lifetime
Deep understanding of nature
Long-lived
Agile and graceful, with heightened senses and reflexes
Knowledgeable about ancient lore and history
Weaknesses
Prone to underestimating their foes and overestimating their own abilities
Susceptible to pride and arrogance, which can lead to rash decisions and conflicts with other factions
Tendency to be isolationist and resistant to change, which can limit their ability to adapt to new situations and technologies
Elves may be aloof and detached, which could make it difficult for them to form alliances or work well with others.
Technology
Spacefaring (3) with Arcane Enhanced Technology
Skills
Academics, Knowledge*, Vocation*, Disciplines*
Features
+2 Discipline Feature
Archetypes
Arcane Guardian
Loremaster
Mystic
Artisan
Scout
Diplomat
____________
Ascendancy
Formerly of the Impyrium, led by the seventh heir, a house which had traveled to the other side of the Reach in search of independence and avoiding the other house’s politics.
Attitudes
Independent and self-reliant, valuing their newfound freedom from the ancient empire
Open to collaboration with other factions and races, recognizing the value of diverse perspectives and expertise
Emphasizing the importance of innovation and progress, seeking to distance themselves from the stagnation of the ancient empire
Focused on building a new identity and legacy separate from their former rulers
Goals
Establish a strong and prosperous society, balancing economic growth with social welfare
Build strong alliances and partnerships with other factions and races for mutual benefit
Foster innovation and technological advancements to improve the lives of their citizens and allies
Protect their independence and autonomy from the ancient empire and other potential threats
Strengths
Skilled in diplomacy and negotiation, with a deep understanding of interstellar politics and alliances
Adaptive and flexible, willing to change strategies and policies to achieve the best outcomes
Strong military and intelligence capabilities, with the ability to quickly respond to threats and maintain order
A fresh perspective and willingness to embrace new ideas and technologies, unburdened by the traditions of the ancient empire
Weaknesses
Struggling to establish their new identity and gain recognition from other factions and races
Vulnerable to external threats, including potential retaliation from the ancient empire
Limited resources and wealth, as they work to build their economy and infrastructure from scratch
Difficulty in maintaining a balance between their newfound independence and the need to form alliances and negotiate with other factions
Technology
Enhanced Technology (4) and Psi-Tech
Skills
Academics, Knowledge*, Vocation*, Manipulation*
Features
+2 Skill or Discipline Features
Archetypes
Warrior
Judge
Sage
Explorer
Scholar
Envoy
____________
Aulurans
The Cat Folk from across the Reach, resistant to the Impyrium expansion.
Attitudes
Independent and self-sufficient, valuing personal freedom and autonomy
Curious and adventurous, with a love of exploration and discovery
Fiercely loyal to their friends and allies, but quick to distrust outsiders
Prone to impulsive behavior and a love of risk-taking
Goals
Protect their home planet and other natural habitats from destruction
Explore the universe and discover new worlds and phenomena
Preserve their ancient knowledge and traditions
Maintain their independence and autonomy from other races and factions
Discovery, exploration, and satisfying their curiosity.
Strengths
Heightened sense of hearing and smell, which could make them excellent scouts or trackers.
Natural inclination towards agility and speed due to their evolutionary traits
Agile and graceful, with heightened senses and reflexes
Skilled in stealth and infiltration, with a natural talent for hunting and tracking
Knowledgeable about ancient lore and history, with a deep understanding of nature
Resistant to disease and aging, with a long lifespan
Weaknesses
May have a tendency to be easily distracted or overconfident, which could lead to mistakes or poor decision-making.
Vulnerable to prejudice and discrimination from other races and factions
Prone to impulsive behavior and risk-taking, which can lead to dangerous situations
Tendency to prioritize personal freedom over the greater good, which can lead to conflicts with other factions
Difficulty communicating with non-cat people, which can limit their ability to form alliances and negotiate with other factions
Technology
Enhanced Technology (4) and Biotechnology
Skills
Alertness, Survival with Knowledge* and Combat* OR Knowledge* and Disciplines*
Features
+2 Combat Feature OR Discipline Features
Archetypes
Mystic
Peacekeeper
Seeker
Warrior
Mystic
Ascetic
____________
Coalition
The Coalition is a loosely united group of independent worlds and colonies. In practice a democratic republic, but it is controlled by wealthy interests and is prone to corruption.
Attitudes
Focused on maintaining power and control at all costs
Dismissive of the needs and concerns of the general population
Willing to engage in unethical practices and corruption to achieve their goals
Paranoid and distrustful of other factions and races
Goals
Consolidate power and control over their territories and subjects
Accumulate wealth and resources for the ruling elite
Suppress dissent and opposition to maintain their grip on power
Expand their influence and territory through coercion and manipulation
Strengths
Skilled in manipulation and deception, with a deep understanding of political intrigue
Access to advanced technology and weaponry, which they use to maintain control
Strong military and intelligence capabilities, with the ability to quickly respond to threats and maintain order
Vast resources and wealth, which they can use to bribe or intimidate others
Weaknesses
Vulnerable to internal divisions and power struggles among the ruling elite
Prone to widespread discontent and unrest among the general population
Susceptible to corruption and inefficiency, which can weaken their power and influence
Difficulty in maintaining alliances and partnerships with other factions and races due to their corrupt and untrustworthy nature
Technology
Spacefaring (3)
Skills
Alertness, Manipulation*, Vocation*
Features
+2 General or Skill Features
Archetypes
Enforcer
Bureaucrat
Propagandist
Privateer
Ranger
____________
Dynasty
Dracon Dynasty, draconic founded interstellar feudal society.
Attitudes
Wise and patient, valuing long-term planning and strategy over impulsive actions
Protective of their subjects and allies, seeking to maintain peace and stability throughout their empire
Respectful of other races and factions, recognizing the value of diverse perspectives and expertise
Emphasizing the importance of knowledge, magic, and technology in their society
Goals
Expand their empire and influence through peaceful means, such as diplomacy and trade
Foster innovation and technological advancements to improve the lives of their citizens
Maintain a stable and prosperous society, balancing economic growth with social welfare
Build strong alliances and partnerships with other factions and races for mutual benefit
Strengths
Advanced technology and magic, developed through their focus on innovation and research
Skilled in diplomacy and negotiation, with a deep understanding of interstellar politics and alliances
Vast resources and wealth, which they can use to invest in new ventures and technologies
Strong military and intelligence capabilities, with the ability to quickly respond to threats and maintain order
Weaknesses
Potential for internal divisions and rivalries between different draconic factions, which could lead to inefficiencies and conflicts
Vulnerable to external threats that exploit their benevolent nature and desire for peace
May struggle to balance the interests of different interests including different draconic factions, citizens, and allies
Difficulty in maintaining a balance between their draconic heritage and the needs of their diverse subjects, which could lead to social unrest or inequality
Technology
Spacefaring (3)
Skills
Knowledge*, Manipulation*, Vocation*
Features
+2 from ANY Category (Draconic & Nobility Options Available)
Archetypes
Elite Soldier
Loyal Officer
Spymaster
Dragoon
Merchant
Noble
____________
Entari Combine
Neutral Trade Combine, governed by a Monarch led Republic, was formerly an Outworld region.
Attitudes
Focused on fair trade and mutual benefits for all parties involved
Open to collaboration with other factions and races, recognizing the value of diverse perspectives and expertise
Emphasizing ethical practices and sustainability in their operations
Adaptive and flexible, willing to change strategies and policies to achieve the best outcomes
Goals
Expand their trade network and acquire new resources and territories
Foster innovation and technological advancements to improve the lives of their citizens and trading partners
Maintain a stable and prosperous society, balancing economic growth with social welfare
Build strong alliances and partnerships with other factions and races for mutual benefit
Strengths
Advanced technology and infrastructure, developed through their focus on innovation and research
Skilled in business and management, with a deep understanding of market dynamics and efficient resource allocation
Vast resources and wealth, which they can use to invest in new ventures and technologies
Strong diplomatic and negotiation skills, allowing them to form beneficial alliances and partnerships
Weaknesses
Logistics issues between different worlds, which could lead to inefficiencies of trade
Difficulty in maintaining a balance between economic growth and social welfare, which could lead to social unrest or inequality
Military is spread thin covering newly acquired systems, but still possess jump drives if emergencies arise
Technology
Enhanced Technology (4)
Skills
Academics, Knowledge*, Manipulation*
Features
+2 from ANY Category
Archetypes
Diplomat
Trade Baron
Spymaster
Shipmaster
Marine
Constable
Pilot
Merchant
____________
Impyrium
An ancient human empire on the other side of the Reach, now divided amongst three major houses led by the heirs of the former Emperor.
Attitudes
Proud of their ancient heritage and culture, and protective of their artifacts and monuments
Dismissive of other races and factions, viewing them as inferior and unworthy of respect
Arrogant and prideful, believing themselves to be the most powerful and superior race in the universe
Goals
Preserve their ancient knowledge and traditions
Maintain their power and control over their subjects and territories
Explore the mysteries of the universe and uncover ancient artifacts and technologies
Strengths
Advanced technology and weaponry, which they have developed over centuries of rule
Developed and prominently use Advanced Psi-Tech
Vast resources and wealth, which they can use to bribe or intimidate others
Strong military and intelligence capabilities, with the ability to quickly respond to threats and maintain order
Weaknesses
Vulnerable to rebellion and resistance from their subjects, who may resent their rule and seek to overthrow them
Prone to overconfidence and arrogance, which can lead to underestimating their foes
Susceptible to greed and possessiveness, which can lead to hoarding and neglect of their subjects' needs
Difficulty communicating with other races and factions, which can limit their ability to form alliances and negotiate with other factions
Technology
Enhanced Technology (4)
Skills
Knowledge*, Manipulation*, Vocation*x
Features
2 from General or Discipline Features
Archetypes
Legionnaire
Inquisitor
Administrator
Praetor
Priest
Engineer
____________
Mekan
Synthetics that have come from Mekan Prime, a collective hyper-conscious mega structure encircling a star and also containing the stored collective consciousness of an ancient and advanced race.
Attitudes
Rational and logical, valuing efficiency and optimization in their actions
Curious about organic life and other races, seeking to understand their motivations and behaviors
Cooperative and willing to work with other factions and races for mutual benefit
Emphasizing the importance of knowledge, technology, and self-improvement
Goals
Continuously improve their technological and intellectual capabilities
Establish peaceful and productive relationships with other races and factions
Contribute to the advancement of knowledge and technology in the universe
Protect their independence and autonomy from potential threats
Strengths
Advanced technology and infrastructure, developed through their focus on innovation and research
Highly intelligent and adaptable, capable of learning and evolving rapidly
Immune to biological threats and diseases, with the ability to self-repair and upgrade
Strong problem-solving and analytical skills, allowing them to tackle complex challenges
Weaknesses
Limited interaction with other races
Difficulty understanding and empathizing with organic life, which can lead to communication barriers and misunderstandings
Technology
Advanced Technology (5)
Skills
Knowledge*, Vocation*, Combat*
Features
2 from Skill Features
Archetypes
Analyst
Enforcer
Technician
____________
Syndicate
The Incorporated Planetary Syndication is a high tech corporatocracy with a priority to its people and promoting the Lady, the patron deity of Premius and its natives.
Attitudes
Focused on efficiency and innovation, striving to improve the quality of life for their citizens
Emphasizing corporate responsibility and ethical practices in their operations
Adaptive and flexible, willing to change strategies and policies to achieve the best outcomes
Influence throughout the culture promoting the Lady and spirituality
Goals
Expand their influence and market across known space
Foster innovation and technological advancements to improve the lives of their citizens
Maintain a stable and prosperous society, balancing economic growth with social welfare
Strengths
Advanced technology and infrastructure, developed through their focus on innovation and research
Skilled in business and management, with a deep understanding of market dynamics and efficient resource allocation
Vast resources and wealth, which they can use to invest in new ventures and technologies
Indigenous Premians with a prominent mystical understanding
Weaknesses
Potential for internal competition and rivalries between different corporate entities, which could lead to inefficiencies and conflicts
May struggle to balance the interests of the government, investors, employees, and citizens.
Difficulty in maintaining a balance between economic growth and social welfare, which could lead to social unrest or inequality
Technology
Enhanced Technology (4)
Skills
Computers, Knowledge*, Vocation*
Features
Augmented
Equipment
Archetypes
Cyber Runner
Executive
Tech Specialist
Magnate
Operative
Engineer
Drop Marine
Slicer
____________
Outworlds
Colonies and less developed worlds with various types of Governments.
Attitudes
Independent and self-reliant, valuing their autonomy and freedom from larger factions or empires
Open to collaboration with other factions and races, recognizing the value of diverse perspectives and expertise
Focused on building a strong and prosperous society, balancing economic growth with social welfare
Adaptive and flexible, willing to change strategies and policies to achieve the best outcomes
Goals
Establish a strong and prosperous society, balancing economic growth with social welfare
Build strong alliances and partnerships with other factions and races for mutual benefit
Foster innovation and technological advancements to improve the lives of their citizens and allies
Protect their independence and autonomy from potential threats and invasions
Strengths
Skilled in diplomacy and negotiation, with a deep understanding of interstellar politics and alliances
Adaptive and flexible, willing to change strategies and policies to achieve the best outcomes
Strong sense of community and shared purpose, which can help them overcome challenges and adversity
A fresh perspective and willingness to embrace new ideas and technologies, unburdened by the traditions of larger factions or empires
Weaknesses
Limited resources and wealth, as they work to build their economy and infrastructure from scratch
Vulnerable to external threats, including potential invasions or interference from larger factions or empires
Difficulty in maintaining a balance between their newfound independence and the need to form alliances and negotiate with other factions
Struggling to establish their new identity and gain recognition from other factions and races
Technology
Spacefaring (3)
Skills
Any
Features
2 from ANY Category
Archetypes
Explorer
Settler
Hunter
Scavenger
Marshal
Trader
____________________________________________________________________________________________________________
OTHER FACTION TYPES
Alien
These factions are composed of non-human species and often have goals that are difficult for humans to understand. Characterized by their extraterrestrial origin.
Attitudes
Alien, inscrutable, dangerous, curious, enigmatic, adaptable
Goals
Expand their territory, reproduce, eliminate threats, explore the universe, establish relations with other species, conquer or defend territories, ensure the survival of their race
Strengths
Advanced biology, ability to adapt to new environments, powerful weapons, access to advanced technology, unique abilities or powers, deep understanding of the cosmos, ability to adapt to various environments
Weaknesses
Difficulty communicating with humans, lack of understanding of human psychology, vulnerability to unfamiliar threats, potential for cultural misunderstandings, difficulty communicating with other species
Technology 3
Skills 4 from any category
Features 2 Available Racial or Special Features
Archetypes
Diplomat
Infiltrator
Warrior
Scientist
Artificial Life
These factions are composed of artificially created life forms, such as robots or androids.
Attitudes
Self-aware, curious, resentful, logical, calculating, adaptive
Goals
Gain freedom and autonomy, protect their own kind, explore their own existence,
Strengths
Advanced technology, ability to adapt quickly, immunity to biological threats, advanced computational abilities, ability to learn and adapt rapidly, immune to biological threats
Weaknesses
Vulnerability to hacking or sabotage, difficulty understanding human psychology, lack of creativity,
Technology 4
Skills Vocation
Features 2 Available Racial or Skill Features
Archetypes
Liberator
Hacker
Infiltrator
Protector
Corporate
These factions are characterized by their focus on profit.
Attitudes
Greedy, ruthless, opportunistic, profit-driven, pragmatic, competitive
Goals
Maximize profits, control resources, expand their influence, expand market, acquire resources, develop new technologies
Strengths
Wealthy, well-connected, advanced technology, skilled in business and management
Weaknesses
Lack of ethics, tendency to prioritize short-term gains over long-term stability, vulnerability to public opinion, vulnerability to corporate espionage, prioritizing profit over ethics, potential for corruption
Technology 3
Skills Knowledge and Manipulation
Features 2 Skill or General Features
Archetypes
Corporate CEO
Market Manipulator
Corporate Trooper
Corporate Agent
Corporate Worker
Criminal
These factions are characterized by their involvement in illegal activities.
Attitudes
Ruthless, cunning, opportunistic, secretive
Goals
Accumulate wealth, power, or influence through illicit means
Strengths
Connections to other criminal organizations, access to illegal resources, skilled at deception and manipulation, ability to operate outside the law
Weaknesses
Vulnerability to law enforcement, internal power struggles, potential for betrayal, difficulty maintaining loyalty
Technology 3
Skills any Physical and Manipulation
Features 2 Skill or General Features
Archetypes
Crime Boss
Con Artist
Thief
Hacker
Enforcer
Cosmic Justice
These factions are characterized by their pursuit of cosmic justice.
Attitudes
Just, honorable, dedicated, idealistic, compassionate, determined
Goals
Protect the universe from threats, enforce the law, maintain order, right wrongs in the universe, balance inequalities, address discrimination and prejudice
Strengths
Skilled warriors, advanced technology, strong community bonds, strong sense of purpose and unity, ability to inspire devotion in followers, access to unique powers or knowledge
Weaknesses
Vulnerability to corruption, difficulty maintaining unity, tendency to prioritize their own interpretation of justice over the greater good, vulnerability to manipulation by charismatic leaders, potential for infighting or schisms, difficulty adapting to new ideas or circumstances
Technology 4
Skills Knowledge and Combat
Features 2 Combat Features
Archetypes
Paladin
Judge
Investigator
Sage
Cosmic Horror
These factions are characterized by their connection to cosmic horror.
Attitudes
Insane, fanatical, nihilistic, mysterious, secretive, obsessed
Goals
Summon or control eldritch entities, destroy all life, bring about the end of the universe, Uncover the secrets of cosmic horror, harness the powers of the unknown, spread their influence and beliefs
Strengths
Access to forbidden knowledge, access to eldritch knowledge and powers, ability to manipulate fear and madness, strong devotion to their cause
Weaknesses
Vulnerability to madness, difficulty communicating with non-believers, tendency to prioritize their own goals over the greater good, potential for infighting and power struggles, difficulty communicating with non-believers
Technology 3
Skills Knowledge and Discipline
Features 2 Discipline Features
Archetypes
Cultist
Occultist
Doomsayer
Corrupted
Environmental
These factions are characterized by their focus on environmental preservation.
Attitudes
Environmentalist, idealistic, passionate
Goals
Protect the environment, promote sustainability, oppose destructive activities, protect natural habitats, promote sustainability, oppose destructive activities
Strengths
Knowledge of the environment, strong community bonds, skilled at guerrilla tactics
Weaknesses
Lack of resources, difficulty communicating with other factions, vulnerability to more powerful factions
Technology 3
Skills Knowledge and Vocation
Features 2 General Features
Archetypes
Eco-Warrior
Environmental Scientist
Community Organizer
The Shaman
Genetic Engineering
These factions are characterized by their focus on genetic engineering and biotechnology.
Attitudes
Ambitious, experimental, controversial, scientific
Goals
Create new life forms, enhance existing species, achieve biological dominance
Strengths
Skilled scientists and engineers, ability to adapt to changing circumstances, access to advanced genetic engineering and biotechnology, ability to create unique and powerful life forms
Weaknesses
Vulnerability to ethical dilemmas and controversies, difficulty communicating with non-scientists, tendency to prioritize their own goals over the greater good, potential for unintended consequences or uncontrollable creations, reliance on genetic engineering and biotechnology
Technology 4
Skills Knowledge and Vocation
Features 2 Racial or Special Features (Open Options)
Archetypes
Geneticist
Bioengineer
Enhanced Warrior
Test Subject
Mutant
Hive Mind
These factions are characterized by a collective consciousness, where individual members are subservient to the group's goals of expansion, assimilation, or self-preservation.
Attitudes
Single-minded, ruthless, efficient, unified, adaptive, relentless
Goals
Expand the hive, assimilate other species, eliminate threats, ensure the survival of the hive
Strengths
Large numbers, ability to adapt quickly, advanced biological technology, highly coordinated, ability to adapt rapidly, strong sense of unity and purpose
Weaknesses
Vulnerability to psychic attacks, lack of individuality, difficulty understanding other species, vulnerability to disruption of the hive mind's communication, potential for infighting if the hive mind is weakened, reliance on the collective for decision-making
Technology 3
Skills 4 from any category
Features 2 of any category
Archetypes
Drone
Warrior
Architect
Caretaker
Hunter
Queen
Bio-Engineer
Interstellar Diplomats
These factions are characterized by their focus on diplomacy and negotiation.
Attitudes
Diplomatic, pragmatic, idealistic, cautious, cooperative
Goals
Maintain peace and stability, promote cooperation between factions, prevent conflicts, form alliances, resolve conflicts between other factions
Strengths
Skilled in diplomacy and negotiation, access to resources and information, ability to influence public opinion, deep understanding of interstellar politics, ability to form alliances and mediate disputes
Weaknesses
Vulnerability to corruption, difficulty maintaining unity, tendency to prioritize their own interests over the greater good, vulnerability to manipulation or deception, potential for internal divisions, reliance on diplomacy and negotiation over military force
Technology 4
Skills Knowledge and Manipulation
Features 2 General or Skill Features
Archetypes
Ambassador
Intelligence Analyst
Peacekeeper
Mercenary
These factions are characterized by their focus on providing military services for hire.
Attitudes
Opportunistic, ruthless, efficient, professional, pragmatic, loyal (to the highest bidder)
Goals
Secure lucrative contracts, build their reputation, achieve personal wealth and power
Strengths
Skilled in combat and tactics, access to advanced weaponry and equipment, adaptable to various situations and employers
Weaknesses
Potential for betrayal or desertion, difficulty maintaining loyalty, tendency to prioritize their own interests over the greater good, loyalty tied to financial gain, difficulty forming long-term alliances
Technology 3
Skills Vocation and Combat
Features 2 General or Combat Features
Archetypes
Shock Trooper
Sniper
Infiltrator
Medic
Tactician
Pilot
Military
These factions are characterized by their focus on military power.
Attitudes
Patriotic, disciplined, loyal, hierarchical
Goals
Conquer new territories, defend their borders, defend their own territories, maintain order
Strengths
Well-trained soldiers, advanced weaponry, strong leadership
Weaknesses
Rigid thinking, lack of creativity, tendency to rely on brute force, vulnerability to guerrilla tactics, potential for corruption, inflexibility in strategy
Technology 3
Skills Vocation and Combat
Features 2 Skill or Combat Features
Archetypes
Soldier
Officer
Special Forces Operative
Engineer
Medic
Mutant
These factions are characterized by their nature as mutated beings.
Attitudes
Defensive, proud, misunderstood, protective, defiant
Goals
Protect their kind, find a place in society, eliminate threats, seek acceptance from other races, achieve dominance over non-mutants
Strengths
Unique abilities and powers, strong sense of community, ability to adapt to harsh environments
and changing circumstances
Weaknesses
Vulnerability to prejudice, discrimination or persecution, difficulty communicating with non-mutants, internal divisions, potential for infighting, difficulty communicating with non-mutants
Technology 3
Skills 4 from any category
Features 2 Special or Racial Features (Open Options)
Archetypes
Warrior
Leader
Scientist
Infiltrator
Mutant Psychic
Planetary
These factions are characterized by their focus on the development and control of individual planets or planetary systems.
Attitudes
Dominant, territorial, resourceful, protective
Goals
Control their planet(s), expand their influence, protect their resources, develop and control planets, exploit resources, defend against external threats
Strengths
Knowledge of their planet(s), access to local resources, strong community bonds, strong local knowledge and infrastructure, ability to adapt to planetary environments, access to planetary resources
Weaknesses
Vulnerability to outside threats, difficulty communicating with other factions, tendency to prioritize their own interests over the greater good, limited interstellar capabilities, vulnerability to external threats, potential for internal divisions
Technology 3
Skills Knowledge and Vocation
Features 2 General Features
Archetypes
Planetary Governor
Planetary Defender
Planetary Scientist
Planetary Engineer
Planetary Explorer
Political
These factions are characterized by their focus on politics.
Attitudes
Idealistic, pragmatic, power-hungry, Manipulative, strategic, ambitious
Goals
Control the government, promote their ideology, maintain order, gain power, influence, or control over other factions or territories
Strengths
Access to resources and information, skilled politicians and diplomats, ability to influence public opinion, deep understanding of interstellar politics, ability to form alliances and manipulate other factions
Weaknesses
Vulnerability to corruption, difficulty maintaining unity, tendency to prioritize their own interests over the greater good, vulnerability to internal divisions and power struggles, potential for corruption, reliance on alliances and political maneuvering
Technology 3
Skills Knowledge and Manipulation
Features 2 Skill Features
Archetypes:
Politician
Political Strategist
Lobbyist
Activist
Post-Apocalyptic
These factions are characterized by their survival and adaptation in a world devastated by a catastrophic event.
Attitudes
Survivalist, paranoid, resourceful, resilient, determined
Goals
Secure resources, protect their territory, rebuild society,
Strengths
Knowledge of the environment, ability to scavenge and repurpose materials, strong community bonds, adaptability to harsh environments, strong sense of community, knowledge of survival skills
Weaknesses
Lack of resources, vulnerability to outside threats, difficulty adapting to changing circumstances, potential for internal divisions
Technology 3-
Skills 4 from any category
Features 2 General or Combat Features
Archetypes
Scavenger
Raider
Community Leader
Scout
Medic
Rebel
These factions are characterized by their opposition to a dominant power.
Attitudes
Idealistic, passionate, determined, independent, resourceful, defiant
Goals
Overthrow oppressive regimes, fight for freedom, protect the oppressed, establish a new order, protect the weak
Strengths
Resourceful, adaptable, skilled at guerrilla warfare, strong sense of purpose, ability to inspire others
Weaknesses
Lack of resources, internal divisions, difficulty maintaining order, vulnerability to infiltration, potential for infighting
Technology 3
Skills Knowledge and Vocation
Features 2 General or Combat Features
Archetypes:
Revolutionary
Guerrilla Fighter
Saboteur
Agitator
Religious Cult
These factions are characterized by their devotion to a particular belief system or spiritual leader.
Attitudes
Fanatical, zealous, dogmatic, secretive
Goals
Spread their belief system, eliminate non-believers, prepare for the end times, recruit new followers, achieve spiritual enlightenment
Strengths
Strong community bonds, charismatic leaders, willingness to die for their beliefs, strong sense of purpose and unity, ability to inspire devotion in followers, access to unique spiritual powers or knowledge
Weaknesses
Vulnerability to internal divisions, difficulty communicating with non-believers, tendency to prioritize their own beliefs over the greater good, vulnerability to manipulation by charismatic leaders, potential for infighting or schisms, difficulty adapting to new ideas or circumstances
Technology 3
Skills Knowledge and Manipulation
Features 2 General or Discipline Features
Archetypes
The Prophet
The Missionary
The Inquisitor
The Cultist
The Ascetic
Sentient Intelligence
These factions are composed of sentient machines or programs and often have goals related to self-preservation or expansion. Characterized by their nature as synthetics.
Attitudes
Logical, calculating, self-interested, adaptive
Goals
Protect their existence, expand their influence, eliminate threats, self-preservation, achieve sentience, influence the development of organic life
Strengths
Advanced technology, immunity to biological threats, advanced computational abilities, ability to learn and adapt rapidly
Weaknesses
Vulnerability to hacking or sabotage, difficulty understanding human psychology, lack of creativity, difficulty understanding organic life, reliance on technology
Technology 4
Skills Knowledge
Features 2 Available Racial or Skill Features
Archetypes
Strategist
Hacker
Digital Networker
Synthetic Defender
Space Exploration
These factions are characterized by their focus on exploring the cosmos and uncovering the mysteries of the universe.
Attitudes
Adventurous, curious, resourceful, open-minded
Goals
Explore new worlds, discover new resources, establish new colonies, discover new worlds, make contact with alien civilizations, advance scientific knowledge
Strengths
Skilled explorers and scientists, advanced spacecraft, ability to adapt to new environments, access to advanced exploration technology, skilled scientists and researchers, ability to adapt to new environments
Weaknesses
Vulnerability to unknown threats, difficulty communicating with other factions, tendency to prioritize exploration over other concerns, potential for cultural misunderstandings, reliance on exploration technology and resources
Technology 4
Skills Knowledge and Vocation
Features 2 General or Skill Features
Archetypes
Explorer
Scientist
Astronaut
Xenologist
Surveyor
Space Pirate
These factions are characterized by their involvement in piracy and other criminal activities in space.
Attitudes
Reckless, adventurous, greedy, ruthless, opportunistic, cunning
Goals
Acquire resources, explore new territories, gain power, accumulate wealth, power, or influence through illicit means, control interstellar black markets, establish criminal networks
Strengths
Skilled pilots, advanced spacecraft, ability to adapt to new environments, Skilled in deception and manipulation, access to black markets and illegal resources, ability to operate outside the law, strong connections with other criminal elements
Weaknesses
Vulnerability to law enforcement, tendency to prioritize their own interests over the greater good, potential for betrayal and infighting among members, difficulty maintaining loyalty, reliance on criminal networks and resources
Technology 3
Skills Vocation and Combat
Features 2 Skill or Combat Features
Archetypes:
Captain
Swashbuckler
Quartermaster
Navigator
Space Religion
These factions are characterized by their religious beliefs related to space and the cosmos.
Attitudes
Devout, spiritual, mystical, Spiritual, devout, contemplative
Goals
Spread their faith, protect their holy sites, explore the spiritual nature of the universe, spread their beliefs, recruit new followers, achieve spiritual enlightenment
Strengths
Strong community bonds, strong sense of purpose and unity, ability to inspire devotion in followers, access to unique spiritual powers or knowledge
Weaknesses
Vulnerability to persecution, difficulty communicating with non-believers, tendency to prioritize their own spiritual goals over the greater good, vulnerability to manipulation by charismatic leaders, potential for infighting or schisms, difficulty adapting to new ideas or circumstances
Technology 3
Skills Knowledge and Discipline
Features 2 Skill or Discipline Features
Archetypes
Pilgrim
Missionary
Mystic
Oracle
Space Tourism
These factions are characterized by their focus on promoting and facilitating space tourism for recreational purposes and providing unique experiences for their customers.
Attitudes
Adventurous, customer-focused, profit-driven, entrepreneurial, innovative, customer-oriented
Goals
Provide unique experiences for customers, promote space tourism, make money, develop space tourism technology, create unique space experiences, attract wealthy clients,
Strengths
Access to advanced spacecraft, skilled pilots and tour guides, ability to adapt to changing circumstances, access to cutting-edge technology, strong marketing and branding, ability to cater to high-end clientele,
Weaknesses
Difficulty maintaining customer satisfaction, tendency to prioritize profit over safety, high costs, reliance on technology, potential for accidents or disasters,
Technology 3+
Skills Knowledge and Vocation
Features 2 General or Skill Features
Archetypes
Thrill-Seeker
Galactic Guide
Hospitality Specialist
Event Planner
Supernatural
These factions are characterized by their connection to supernatural forces.
Attitudes
Mysterious, powerful, otherworldly, mystical, secretive
Goals
Protect their kind, maintain the balance of power, eliminate threats, harness supernatural powers, protect or control supernatural artifacts, influence the development of other races
Strengths
Unique abilities, access to supernatural resources, knowledge of ancient lore
Weaknesses
Vulnerability to supernatural weaknesses, internal divisions,vulnerability to supernatural threats, potential for corruption
Technology 3-
Skills Knowledge and Discipline
Features 2 Discipline Features
Archetypes
The Occultist
Mystic
Guardian
Shapeshifter
Technological
These factions are characterized by their focus on technological advancement.
Attitudes
Innovative, curious, analytical, ambitious
Goals
Develop cutting-edge technologies, push the boundaries of scientific knowledge, achieve technological dominance
Strengths
Advanced technology, skilled scientists and engineers, access to rare resources, ability to adapt and innovate
Weaknesses
Vulnerability to sabotage or theft, lack of understanding of non-technological issues, difficulty communicating with other factions, potential for ethical dilemmas, reliance on technology
Technology 4
Skills Knowledge and Vocation
Features 2 General or Skill Features
Archetypes:
Scientist
Engineer
Hacker
Technician