ORIGIN
A character's origin in Tangent represents the type of environment they come from, shaping their skills, traits, and worldview. This origin can be an entire world dedicated to a specific environment, or a particular area or habitat within a more diverse world. For example, a character with an Agricultural origin might come from a planet primarily focused on farming, or from a specific farming community within a larger, more varied world.
Choosing an origin grants characters 20 POINTS FOR SKILLS listed for that origin, allowing them to develop expertise relevant to their background.
Additionally, players can SELECT TWO TRAITS from a list associated with their chosen origin, gaining appropriate bonuses. These traits reflect the character's upbringing and experiences in their native environment.
For further customization, players can choose a secondary origin, expanding the available options for skills and traits without gaining additional points. This allows for more nuanced and complex character backgrounds.
AGRICULTURAL
Agri-Worlds are essential for mass food production. These worlds typically have low development and population. Most communities range from small houses and other farm-related structures, including barns, silos and the like, to expansive mega-structure Arcologies. They also include most Preservation/Green Worlds, those purposefully left undeveloped but with self-sustaining small communities. Farming and preserved wilds are the focus of these worlds.
Society Skills
Piloting, Alertness, Knowledge (Nature, Survival, Technology), Vocation (any)
Traits
Animal Husbandry Expertise in raising and caring for livestock. Understands animal behavior, breeding, and nutrition. Can manage a farm with a diverse range of animals. +2 to Animal Handling
Botanical Knowledge Extensive knowledge of plants, crops, and agricultural techniques. Understands the science behind growing and cultivating various types of vegetation. +2 to Botany Checks
Community Building Values community and may have skills in building and maintaining relationships with other farmers, suppliers, and customers. Can negotiate deals, organize cooperative efforts, and foster a sense of camaraderie among fellow agriculturalists. Once per Day may reroll a Social Skill Check
Green Thumb Natural talent for nurturing plants and can make them thrive even in challenging environments. Has a knack for identifying the needs of different plants and providing the necessary care. Checks involving nurturing and helping plants may be made at Advantage
Mechanical Skills Mechanical skills related to farming equipment and machinery. Can repair and maintain farming tools, vehicles, pumps, conveyors and other automated systems used in agricultural operations. +2 to Mechanical Skill Checks
Resourcefulness The character is able to make the most of limited resources and find creative solutions to problems, which is especially important in an environment where resources may be scarce. Once per Day make a Skill Check of choice at Advantage
Survival Skills Survival skills honed from living and working in remote or harsh environments. Can navigate and forage for resources, making them self-sufficient in challenging situations. +2 Survival Skill Checks
Sustainable Practices Knowledgeable about sustainable farming practices and strives to minimize environmental impact. May prioritize organic farming, crop rotation, and water conservation techniques. +4 to any Agriculture based checks in a prepared grow area and to prepare and maintain an area.
Archetypes
Farmer
Hunter
Preservationist
Pilot
Technician
Community Leader
AQUATIC
This world is mostly covered in water, with over 85% of its surface being water of various depths. Some structures are firmly secured on land, while others are submerged or floating. Boats, submarines, and flotillas are common forms of transportation, besides GEVs and aircraft.
Society Skills
Athletics, Piloting, Alertness, Knowledge (Navigation, Survival), Vocation (any)
Traits
Adaptability The character is able to adapt to new environments and situations quickly, making them well-suited to life in an ever-changing aquatic world. +2 to a specific Skill Check, may change assigned Skill daily
Aquatic Construction Skilled in manufacturing buildings, flotillas and other water based habitats and structures. +2 to all Construction Checks
Curiosity The character has a natural curiosity about the world around them, which drives them to explore and discover new things in the aquatic environment. Regain a Karma Point on the first encounter when dealing with something new - creature, area, technology, etc.
Empathy The character has a strong sense of empathy and is able to understand and connect with other creatures. Sensing basic needs, drives and emotions of a creature. +2 Insight and +2 Handle Animal Checks while being Friendly
Environmental Awareness The character is highly attuned to their environment and is able to sense changes in water temperature, pressure, and other factors that may affect their survival. +2 Alertness
Sea Piloting To move at high speeds or to operate the bigger craft, from personal jets to colossal platforms. +2 to all Seacraft Operation - Submersibles, Boats, Hovercraft, and Aircraft
Resourcefulness The character is able to make the most of limited resources and find creative solutions to problems, which is especially important in an environment where resources may be scarce. Once per Day make a Skill Check of choice at Advantage
Survival Skills The character has a range of survival skills that are specific to life in the aquatic world, such as the ability to find food and shelter, navigate underwater terrain, and avoid predators. +2 Survival Skill Checks
Archetypes
Mariner
Deep Sea Explorer
Marine Biologist
Shipwright
Underwater Salvage Expert
Diver
COLONY
New settlers who have just arrived or are still trying to establish themselves inhabit these worlds. Prefabricated or other easily movable structures will be prevalent. It is simple to combine with another Origin (where the settlers come from or where they are building).
Society Skills
Piloting, Alertness, Knowledge (Any), Vocation (Any)
Traits
Adaptability The ability to adapt to new environments and situations is important for a colony character, as they may encounter unfamiliar planets or face unexpected obstacles. +2 to a specific Skill Check, may change assigned Skill daily
Adventurous Spirit An adventurous spirit and a willingness to explore can be advantageous for a colony character who may need to venture out into the unknown. One Ability Check at Advantage per day
Community Building Skills in community building and social dynamics are essential for a successful colony, so a colony character should have skills in community building and social dynamics. Once per Day may reroll a Social Skill Check
Diplomacy The ability to negotiate and maintain diplomatic relations with other colonies or factions can be crucial for the colony's success. +2 Diplomacy
Leadership Strong leadership skills to guide and make decisions for the colony. +2 Leadership
Problem Solving Skilled at solving problems and overcoming challenges that arise in the colony, whether it's dealing with environmental hazards or resolving conflicts among colonists. Once per Day may reroll a Mental Skill Check
Resource Management Adept at managing resources such as food, water, energy, and materials to ensure the colony's survival and growth. Wealth Checks for Basic Resources made at Advantage
Scientific Knowledge Knowledge in fields such as biology, engineering, or agriculture can be valuable for a colony character to develop sustainable systems and technologies. +2 to Science Knowledge
Survival Skills Possess survival skills to navigate and explore unknown territories, and to protect the colony from potential threats. +2 Survival Skill Checks
Archetypes
Pioneer
Homesteader
Prospector
Engineer
Doctor
Soldier
ENLIGHTENED
Certain worlds have particularly strong ley lines, special crystal formations, atmospheric anomalies, or other features that make them more metaphysically active. This could be in the form of a variety of metaphysical energies or patterns, but it is still a common occurrence.
Structures on these worlds may have a wide range of designs based on creativity, ability, and wants or needs.
Adept Occupations (and Metafocus Disciplines) are more common in these worlds.
Society Skills
Alertness, Academics, Knowledge (Culture, History, Language, Physics, Religion), Vocation (any)
Traits
Empathy Has a deep sense of empathy and compassion for others +2 Insight and +2 Handle Animal Checks while being Friendly
Intellectual Curiosity Driven by a deep thirst for knowledge and understanding Regain a Karma Point on the first encounter when dealing with something new - creature, area, technology, etc.
Mentorship May take on the role of a mentor or guide, sharing their knowledge and wisdom with others to help them grow and develop Those under the Enlightened character’s tutelage may make Study Checks at Advantage
Open-Mindedness Open to new ideas, perspectives, and experiences Reduce all Stigma Penalties with others by the Enlightened character’s Wisdom score for both parties
Peaceful Nature Seeks peace and harmony in all aspects of life +2 to Diplomacy for peaceful meditations
Problem-Solving Skills Excels at problem-solving and critical thinking Once per Day may reroll a Mental Skill Check
Shared Wisdom Possesses wisdom beyond their years Any Check to Aid, Guide or Instruct another (granting them a bonus) may be made at Advantage
Spiritual Awareness May have a strong connection to spirituality or metaphysical concepts +1 to Attune and one Metafocus Skill
Archetypes
Arcanist
Psionic
Seer
Scholar
Spiritual Guide
Envoy
HOSTILE
It is uncommon to find a civilization in a dangerous or poisonous world, but some have chosen to live in such environments for various reasons.
Society Skills
ANY
Traits
Combat Skills Defending themselves against hostile creatures or other threats. +2 to a Combat Skill of choice
Intuition The character may have a heightened sense of intuition, allowing them to anticipate danger. Re-Roll on one failed Perception check per day
Mental Toughness Withstanding stress, fear, and other psychological challenges that might arise in a hostile environment. +2 Willpower Checks
Physical Endurance Withstanding harsh conditions and resisting fatigue. +2 Fortitude Checks
Pilot Skills Experienced piloting various craft in hostile environments. +2 Piloting
Resourcefulness Adapting to changing circumstances and making the most of limited resources. Once per Day make a Skill Check of choice at Advantage
Survival Skills Finding food, water, and shelter in hostile environments. +2 Survival Skill Checks
Technical Skills Repairing or modifying equipment to suit the needs of a hostile environment. +1 to Mechanical, Electrical and Engineering Skill Checks
Archetypes
Survivalist
Warrior
Scavenger
Shaman
Mutant
Outcast
INDUSTRIAL
These worlds are developed to exploit available resources and are designed for maximum efficiency. Buildings are often reinforced or mobile, with simple designs. These worlds typically have a non-green operating philosophy that prioritizes profit.
Society Skills
Knowledge (any), Vocation (any)
Traits
Adaptability The ability to adapt to new environments and situations is important for an industrial character, as they may encounter unexpected obstacles. +2 to a specific Skill Check, may change assigned Skill daily
Mechanical Aptitude Industrial characters may have a natural talent for working with machines and technology, allowing them to repair, modify, and operate complex equipment. +1 to Mechanical, Electrical and Engineering Skill Checks
Physical Strength Industrial work can be physically demanding, so characters who work in this field may have above-average strength and endurance. +2 Might Checks
Practicality Industrial characters may be more focused on practical solutions than abstract or theoretical concepts. +2 Logic Checks
Problem-Solving Skills Excels at problem-solving and critical thinking Once per Day may reroll a Mental Skill Check
Resourcefulness Industrial characters may be used to working with limited resources and finding creative solutions to problems. Once per Day make a Skill Check of choice at Advantage
Risk-Taking Working in an industrial setting can be dangerous, so these characters may be more willing to take risks and face challenges head-on. +1 Karma Point
Specialized Knowledge Depending on the setting, industrial characters may have specialized knowledge in areas such as engineering, metallurgy, or manufacturing. +2 to a Vocation Specialization
Teamwork Industrial work often involves collaborating with others to achieve a common goal, so industrial characters may have strong teamwork skills. additional +1 to Aid bonuses
Archetypes
Miner
Factory Worker
Engineer
Foreman
Security Officer
Corporate Executive
LEISURE
These worlds can best be described as paradise or utopian, focusing on aesthetics over functionality. They often cater to tourists, with notable resort or vacation spots where guest services are a priority.
The wealthy/upper class will enjoy the leisurely side of the resorts, while those of lower station will likely be working - both are considered for this origin.
Society Skills
Vocation (any), Social (any)
Traits
Adaptability The ability to adapt to new environments and situations is important for an industrial character, as they may encounter unexpected obstacles. +2 to a specific Skill Check, may change assigned Skill daily
Diplomacy Ability to negotiate, develop and maintain relations with others. +2 Diplomacy
Entertainment Skill Skills related to entertainment or leisure activities, such as music, art, sports, or recreational hobbies. +2 to a Non-Combat Skill of choice
Lifestyle preferences Specific preferences for their lifestyle. May enjoy the finer things in life, demand practical comforts, or prefer a simple and minimalist lifestyle. +1 Wealth and +1 Diplomacy
Non-Combat Focus Excel in areas outside of combat. May have skills related to entertainment, relaxation, or social interaction. +2 to a Vocation Skill of choice
Optimistic Generally positive and optimistic outlook on life. May be cheerful, relaxed, and go with the flow. +1 to Karma Pool
Management Desire to manage certain assets, such as a ship or a leisure establishment. May take the role of team captain or organizer. +1 Wealth and +1 Leadership
Resourcefulness These characters may be used to finding creative solutions to problems. Once per Day make a Skill Check of choice at Advantage
Smooth talking Charismatic and skilled in communication. May be able to negotiate, persuade, or charm others. +2 Etiquette Checks
Archetypes
Aesthete
Socialite
Concierge
Entertainer
Artisan
Security Officer
MILITARISTIC
Whether an outpost, training facility or some other strategic world, there is a governing military presence
Structures will be reinforced, placed within a defendable area and often walled. Many personnel from this type of society will be of the Soldier Profession.
Society Skills
Physical (any), Vocation (any), Combat (any)
Traits
Combat Trained Skilled in combat, with training in various weapons and tactics. Proficient in hand-to-hand combat, firearms, explosives, or other specialized skills. +2 to a Combat Skill of choice
Disciplined Highly disciplined, following orders and adhering to strict protocols. Strong sense of duty and loyalty to commanding officers and fellow soldiers. +2 Soldier Vocation
Honor-bound Strong sense of honor and duty. Willing to put themselves in harm's way to protect others or giving up personal desires for the greater good. Any One check per day at Advantage, but must be for another
Leadership Experience in leading troops. Skilled at inspiring and motivating others to follow their lead. +2 Leadership Checks
Loyal Strong sense of loyalty to comrades and mission. Willing to sacrifice themselves for the greater good. Domination and Mind-Control Resistance Checks are made at Advantage
Milspec Gear Access to military grade hardware. +2 Equipment
Pilot Skills Experienced piloting various military craft. +2 Piloting
Strategic Experience in planning and executing missions. Skilled at analyzing the battlefield and making strategic decisions. Those following the plan will receive a bonus pool to be used during the operation equal to the characters Intellect Score +2
Tough Physically and mentally tough, able to withstand harsh conditions and endure long periods of stress and danger. +1 Fortitude and Willpower Checks
Archetypes
Shock Trooper
Sharpshooter
Combat Medic
Tactician
Military Engineer
Military Intelligence Officer
RESEARCH
A complex or habitat dedicated to the pursuit of knowledge. These worlds are focused on the systematic scientific investigation of a particular subject. Structures can range from prefabricated or mobile to large laboratory complexes, depending on need and resources.
Society Skills
Mental (any)
Traits
Adaptability The ability to adapt to new environments and situations is important for a research character, as they may encounter unexpected obstacles. +2 to a specific Skill Check, may change assigned Skill daily
Analytical thinking Researchers would be skilled at analyzing data and drawing conclusions from it. They would be able to identify patterns and trends in complex information. +2 Logic Checks
Attention to detail Researchers would have a keen eye for detail and be able to notice small nuances in data. They would be meticulous in their work and ensure that their research is accurate and precise. +2 Alertness
Collaboration Researchers would be able to work well with others, including other researchers and non-researchers alike. They would be able to communicate their findings effectively and work together to achieve common goals. additional +1 to Aid bonuses
Curiosity Good researchers are curious and inquisitive about the world around them. They would likely have a strong desire to learn and discover new things. Regain a Karma Point on the first encounter when dealing with something new - creature, area, technology, etc.
Intellectualism Researchers would be knowledgeable and intelligent, with a deep understanding of their field of study. They would likely have a high level of education and expertise in their area of research. +2 Academics and +2 to a Mental Skill Specialization
Persistence Researchers would be persistent in their pursuit of knowledge and discovery. They would not give up easily and would be willing to put in the time and effort required to achieve their goals. +1 Karma Point
Problem-solving Researchers would be adept at solving problems and overcoming obstacles. They would be able to think creatively and come up with innovative solutions to challenges. Once per Day may reroll a Mental Skill Check
Studious Gained increased knowledge on a topic through diligent research. +2 to a Knowledge of choice
Archetypes
Scientist
Analyst
Theorist
Archivist
Technician
Security Officer
SPACER
Some people do not have a home planet, instead choosing to travel the stars. They spend most of their time on ships and stations in space, and some have never set foot on a planet.
Society Skills
ANY
Traits
Combat Training Skill in combat, whether it's hand-to-hand combat or using weapons in zero gravity. +2 to a Combat Skill of choice
Independence Self-sufficiency and ability to make decisions on their own. +1 Karma Point
Leadership Skills Ability to manage a crew and make strategic decisions. +2 Leadership Checks
Pilot Skills Experience piloting spacecraft, skills related to navigation, maneuvering, and combat in space. +2 Piloting
Resourcefulness Ability to adapt to unexpected situations and make the most of limited resources. Once per Day make a Skill Check of choice at Advantage
Smooth Talking Ability to negotiate and persuade others. +2 Bluff
Technical Skills Skills related to spacecraft maintenance and repair. +1 to Mechanical, Electrical and Engineering Skill Checks
Toughness Ability to withstand the physical and mental challenges that come with living in space. +1 Fortitude and Willpower Checks
Archetypes
Freighter Captain
Explorer
Mercenary
Smuggler
Technician
Merchant
URBAN
People who live in cities, from large metropolises to smaller but highly developed areas, will experience the benefits and drawbacks of "civilized society," which includes a high population density. Large high-rises will be the norm, and communities will be close together. Ground and air vehicles, including GEVs and hovercraft, will be commonplace.
Society Skills
ANY
Traits
Adaptability Urban environments are constantly changing and unpredictable. Urban characters are adaptable and quick to adjust to new situations and challenges. +2 to a specific Skill Check, may change assigned Skill daily
Contacts Building a network of contacts is essential for urban characters. They have connections to informants, fixers, and other individuals who can provide valuable information or assistance. Gather Information checks at Advantage
Resourceful Surviving in a bustling city requires resourcefulness. Urban characters are adept at finding creative solutions to problems and making the most of their surroundings. Once per Day make a Skill Check of choice at Advantage
Social Skills Interacting with diverse populations and navigating complex social dynamics is crucial for urban characters. They may possess charisma, negotiation skills, or the ability to blend into different social circles. +1 all Social Manipulation Skills and Culture Knowledge
Street Fighting Urban characters may have combat skills tailored to close-quarters combat and navigating tight spaces. They excel in hand-to-hand combat. +1 Unarmed Combat and Defense
Streetwise Urban characters are often well-versed in the ways of the city streets. They have knowledge of the local neighborhoods, underground networks, and criminal elements. +2 Streetwise or +3 in Home City
Tech-Savvy In a futuristic urban environment, technology plays a significant role. Urban characters may have expertise in hacking, cybernetics, or using advanced gadgets and devices. +2 to Knowledges of Computer and Technology
Urban Survival Skills Urban characters may possess skills that help them survive in a harsh urban environment, such as parkour and being unnoticed. +2 Athletics and Stealth Skills
Archetypes
Freighter Captain
Explorer
Mercenary
Smuggler
Technician
Merchant